
· A Plus
The weekly aggregation for this game is not yet available. Numbers will appear once the next ISO week closes (Monday 03:00 UTC).
Ranked by average audience on this game
Ranked by hours streamed on this game
Ranked by % of time on this game
| Creator | Avg viewers / stream | Peak on this game | |||
|---|---|---|---|---|---|
| No creators on this game yet. Browse the full catalog: /creators | |||||
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Over the past week, Blue Protocol: Star Resonance was an established game on Twitch, across all languages, with 183 average viewers. Its audience held steady week over week. This audience centers on one main market, Japanese (62% of observed watch time), and spreads across 3 tracked languages. The English market follows. The game is carried by 27 curated creators, with audience spread evenly among them. Within the MMO category, it ranks 28th out of 108 games observed the previous week.
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Over the past week, Blue Protocol: Star Resonance drew an average of 183 concurrent viewers on Twitch, across all languages, with a measured peak of 424 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Blue Protocol: Star Resonance are Berrym3lon, Kita_Nanachi, and フェンブレン. The full ranking, sortable by audience, activity or specialization, is further down this page.
Blue Protocol: Star Resonance is watched mainly in Japanese (62% of observed watch time). Its audience spans 3 of the 9 languages tracked by Evoa in total.
Over the past week, Blue Protocol: Star Resonance's audience held steady versus the previous week.
According to public data aggregated by Evoa, Blue Protocol: Star Resonance is published by A Plus.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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