
· Slitherine Ltd.
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Hearthstone | 17% | 2.7Mh |
| 2 | ARKNIGHTS: ENDFIELD | 5% | 792Kh |
| 3 | Black Desert | 4% | 664.9Kh |
| 4 | Clash Royale | 4% | 622.6Kh |
| 5 | Teamfight Tactics | 4% | 575.5Kh |
| 6 | Broken Arrow | 0% | 8Kh |
| 7 | Other games | 66% | 10.3Mh |
Audience footprint generated on this game
Time invested in this game
% of stream time spent on this game
2 more creators
The full ranking is available to PRO subscribers.
Over the past week, Broken Arrow held a niche spot on Twitch, across all languages, with 48 average viewers. This audience centers on one main market, Russian (52% of observed watch time), and spreads across 4 tracked languages. The German market follows. 7 curated creators cover this game; the most-watched holds 32% of watch time. Within the Strategy category, it ranks 122nd out of 777 games observed the previous week.
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Over the past week, Broken Arrow drew an average of 48 concurrent viewers on Twitch, across all languages, with a measured peak of 437 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Broken Arrow are Siegismund, Kalach444, and VulcanHDGaming. The full ranking, sortable by audience, activity or specialization, is further down this page.
Broken Arrow is watched mainly in Russian (52% of observed watch time). Its audience spans 4 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Broken Arrow on Twitch.
According to public data aggregated by Evoa, Broken Arrow is published by Slitherine Ltd..
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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