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© 2026 Evoa. All rights reserved.·Methodology·Privacy·Terms
Caliber
Caliber

Caliber

TwitchData currently observed on Twitch. Other platforms will be integrated progressively.SteamPlayer data currently observed on Steam for this game.

· 1C Game Studios

#10
rank among 15 MOBA games · previous week
  • Audience
  • Markets
  • Competition
  • Creators
Average audience
8
+40%vs prev. week
Peak audience
274
+57%vs prev. week
Hours watched
1.4Kh
+40%vs prev. week
Streams
6
+20%vs prev. week
Genre share
0%

Audience

PRO

Russian dominance Data currently observed on Twitch. Other platforms will be integrated progressively.

Audience breakdown by language

Share of Russian audience over the global market

Markets details

Markets details
MarketAvg audiencePeak audienceHours watchedTrend
RURussian82741.4Kh+40%
FRFrench000h—
ENEnglish000h—
ESSpanish000h—
PTPortuguese000h—
DEGerman000h—
JAJapanese000h—
ITItalian000h—
PLPolish000h—

Competitive positioning Data currently observed on Twitch. Other platforms will be integrated progressively.

Game's market share vs competitors

Previous ISO week · cumulative audience

Positioning details · previous week

Positioning details · previous week
#GameShareHours watched
1Dota 284%6.4Mh
2League of Legends5%413.3Kh
3Mobile Legends: Bang Bang5%357Kh
4Deadlock3%215.7Kh
5Brawl Stars2%183.9Kh
6Caliber0%1.4Kh
7Other games1%80.2Kh

Top Caliber streamers Data currently observed on Twitch. Other platforms will be integrated progressively.

TOP AUDIENCE

PRO
Audience

Audience footprint generated on this game

  • 10nlineRu
    0nlineRuRU
    Caliber
    56 viewers
  • 2SK_EXPLORER
    SK_EXPLORERRU
    Caliber
    52 viewers
  • 34eJl_u3_geB9lHocTblx
    4eJl_u3_geB9lHocTblxRU
    Caliber
    47 viewers

TOP ACTIVITY

PRO
Hours streamed

Time invested in this game

  • 1SK_EXPLORER
    SK_EXPLORERRU
    Caliber
    44 h
  • 2B0SSIK___
    B0SSIK___RU
    Caliber
    35 h
  • 34eJl_u3_geB9lHocTblx
    4eJl_u3_geB9lHocTblxRU
    Caliber
    22 h

TOP SPECIALISTS

PRO
Identity

% of stream time spent on this game

  • 1SK_EXPLORER
    SK_EXPLORERRU
    Caliber
    100%
  • 2B0SSIK___
    B0SSIK___RU
    Caliber
    100%
  • 30nlineRu
    0nlineRuRU
    Caliber
    100%

Creators catalog · Caliber · previous weekData currently observed on Twitch. Other platforms will be integrated progressively.PRO

Creators catalog · Caliber · previous week
CreatorAvg viewers / streamPeak on this gameHours streamedHours watched% on gameGrowth
SK_EXPLORERSK_EXPLORER · RU
156 viewers255 viewers4 h625h100%—
0nlineRu0nlineRu · RU
42 viewers58 viewers5 h211h100%−59%
2 results · Page 1 / 1PRO

Market read

▾

Over the past week, Caliber held a niche spot on Twitch, across all languages, with 8 average viewers. This audience concentrates on a single market, Russian (100% of observed watch time). 2 curated creators cover this game; the most-watched holds 45% of watch time. Within the MOBA category, it ranks 14th out of 20 games observed the previous week.

Do you publish or represent Caliber? Activate this game on Evoa

Frequently asked questions

How many viewers does Caliber draw on Twitch?▾

Over the past week, Caliber drew an average of 8 concurrent viewers on Twitch, across all languages, with a measured peak of 274 viewers. These figures reflect the game's audience across all channels, not a single creator's.

Who are the main creators for Caliber?▾

Recently, the most-watched creators on Caliber are 0nlineRu, SK_EXPLORER, and 4eJl_u3_geB9lHocTblx. The full ranking, sortable by audience, activity or specialization, is further down this page.

In which languages is Caliber watched?▾

Caliber is watched mainly in Russian (100% of observed watch time). Its audience spans 1 of the 9 languages tracked by Evoa in total.

Is Caliber growing on Twitch?▾

There is not enough history yet to establish a reliable trend for Caliber on Twitch.

Who publishes Caliber?▾

According to public data aggregated by Evoa, Caliber is published by 1C Game Studios.

Methodology & definitions

▾

Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.

Peak audience: the highest number of viewers watching the game at the same time, reached during the week.

Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.

Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.

Learn more about our methodology

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