
· Paradox Interactive
The weekly aggregation for this game is not yet available. Numbers will appear once the next ISO week closes (Monday 03:00 UTC).
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | The Lord of the Rings: The Battle for Middle-earth | 13% | 118.2Kh |
| 2 | Clash Royale | 12% | 107.7Kh |
| 3 | Shakes and Fidget | 5% | 42.9Kh |
| 4 | RISK: The Game of Global Domination | 5% | 42.9Kh |
| 5 | The Isle | 4% | 33.9Kh |
| 6 | Other games | 61% | 544.7Kh |
% of stream time spent on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 147 viewers | 154 viewers |
Over the past week, Cities: Skylines held a niche spot on Twitch, across all languages, with 32 average viewers. This audience concentrates on a single market, English (89% of observed watch time). Within the Strategy category, it ranks 142nd out of 777 games observed the previous week.
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Over the past week, Cities: Skylines drew an average of 32 concurrent viewers on Twitch, across all languages, with a measured peak of 4.1K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Cities: Skylines are Mahone, Serzh, and vinivelozos. The full ranking, sortable by audience, activity or specialization, is further down this page.
Cities: Skylines is watched mainly in English (89% of observed watch time). Its audience spans 2 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Cities: Skylines on Twitch.
According to public data aggregated by Evoa, Cities: Skylines is published by Paradox Interactive.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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