
· Sony Interactive Entertainment
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Grand Theft Auto V | 87% | 1.4Mh |
| 2 | Baby Steps | 5% | 78.7Kh |
| 3 | Eternal Return | 2% | 36.5Kh |
| 4 | Shoyu Ramen Forever | 2% | 34.1Kh |
| 5 | SEKIRO: SHADOWS DIE TWICE | 1% | 11Kh |
| 6 | Days Gone | 0% | 219h |
| 7 | Other games | 4% | 62.1Kh |
Ranked by average audience on this game
Ranked by hours streamed on this game
Ranked by % of time on this game
| Creator | Avg viewers / stream | Peak on this game | |||
|---|---|---|---|---|---|
| No creators on this game yet. Browse the full catalog: /creators | |||||
no results
Over the past week, Days Gone was an established game on Twitch, across all languages, with 112 average viewers. Its audience is down 40% week over week. This audience centers on one main market, English (45% of observed watch time), and spreads across 9 tracked languages. The Russian and Spanish markets follow as well. The game is carried by 9 curated creators, with audience spread evenly among them. Within the Adventure category, it ranks 32nd out of 277 games observed the previous week.
Do you publish or represent Days Gone? Activate this game on Evoa
Over the past week, Days Gone drew an average of 112 concurrent viewers on Twitch, across all languages, with a measured peak of 490 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Days Gone are knekro, 404T4GA, and Garek. The full ranking, sortable by audience, activity or specialization, is further down this page.
Days Gone is watched mainly in English (45% of observed watch time). Its audience spans 9 of the 9 languages tracked by Evoa in total.
Over the past week, Days Gone's audience is down 40% versus the previous week.
According to public data aggregated by Evoa, Days Gone is published by Sony Interactive Entertainment.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
Market data, creators, and campaigns — in one place, no agency, no black box. Evoa is in private beta: access is invite-only. Public beta opens Q3 2026.
Get notified at launch.
Got a live project and want in now?
Get notified at launch.