
· Capcom
Over the past week, Devil May Cry 3: Dante's Awakening drew a confidential audience on Twitch, across all languages, with 4 average viewers. This audience concentrates on a single market, Spanish (98% of observed watch time). The game leans on a headline creator: the most-watched holds 88% of watch time, across 1 curated creator. Within the FPS category, it ranks 261st out of 627 games observed the previous week.
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Previous ISO week · average concurrent audience
Last 30 days · average concurrent audience per day
Previous ISO week · cumulative audience
Last 30 days · cumulative audience per day
Audience footprint generated on this game · previous week
Time invested in this game the previous week
% time on this game (primary game)
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 204 viewers | 221 viewers |
Over the past week, Devil May Cry 3: Dante's Awakening drew an average of 4 concurrent viewers on Twitch, across all languages, with a measured peak of 221 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Over the past week, the most-watched creators on Devil May Cry 3: Dante's Awakening are PupideChocolate. The full ranking, sortable by audience, activity or specialization, is further down this page.
Devil May Cry 3: Dante's Awakening is watched mainly in Spanish (98% of observed watch time). Its audience spans 1 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Devil May Cry 3: Dante's Awakening on Twitch.
According to public data aggregated by Evoa, Devil May Cry 3: Dante's Awakening is published by Capcom.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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