
· ZA/UM
Over the past week, Disco Elysium was an established game on Twitch, across all languages, with 218 average viewers. Its audience is up 962% week over week. This audience concentrates on a single market, Russian (89% of observed watch time). The game leans on a headline creator: the most-watched holds 89% of watch time, across 3 curated creators. Within the Adventure category, it ranks 25th out of 315 games observed this week.
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The weekly aggregation for this game is not yet available. Numbers will appear once the next ISO week closes (Monday 03:00 UTC).
Data being collected (bootstrap 2026-04-21). Evolution series will appear after the first aggregation run.
Share of Japanese audience over the global market
Last 30 days · Japanese vs other markets
Previous ISO week · cumulative audience
Last 30 days · cumulative audience per day
| Creator | Avg viewers / stream | Peak on this game | ||||
|---|---|---|---|---|---|---|
| No creators on this game this week. Browse the full catalog: /creators | ||||||
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Over the past week, Disco Elysium drew an average of 218 concurrent viewers on Twitch, across all languages, with a measured peak of 2.3K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Over the past week, the most-watched creators on Disco Elysium are RoadHouse, Ness, and NECOtho. The full ranking, sortable by audience, activity or specialization, is further down this page.
Disco Elysium is watched mainly in Russian (89% of observed watch time). Its audience spans 5 of the 9 languages tracked by Evoa in total.
Over the past week, Disco Elysium's audience is up 962% versus the previous week.
According to public data aggregated by Evoa, Disco Elysium is published by ZA/UM.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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