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The weekly aggregation for this game is not yet available. Numbers will appear once the next ISO week closes (Monday 03:00 UTC).
Data being collected (bootstrap 2026-04-21). Evolution series will appear after the first aggregation run.
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Shadowverse: Worlds Beyond | 32% | 421.5Kh |
| 2 | Goose Goose Duck | 12% | 156.4Kh |
| 3 | Satisfactory | 11% | 137.2Kh |
| 4 | Project Winter | 6% | 79.9Kh |
| 5 | Pokémon Champions | 6% | 77.6Kh |
| 6 | Other games | 33% | 427.1Kh |
Ranked by average audience on this game
Ranked by hours streamed on this game
Ranked by % of time on this game
| Creator | Avg viewers / stream | Peak on this game | |||
|---|---|---|---|---|---|
| No creators on this game yet. Browse the full catalog: /creators | |||||
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Over the past week, DOFUS Touch held a niche spot on Twitch, across all languages, with 26 average viewers. This audience concentrates on a single market, French (86% of observed watch time). The Spanish market follows. 5 curated creators cover this game; the most-watched holds 35% of watch time. Within the Strategy category, it ranks 161st out of 778 games observed the previous week.
Do you publish or represent DOFUS Touch? Activate this game on Evoa
Over the past week, DOFUS Touch drew an average of 26 concurrent viewers on Twitch, across all languages, with a measured peak of 226 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on DOFUS Touch are Lomitall, MegaloManoste, and FreezyGaming31. The full ranking, sortable by audience, activity or specialization, is further down this page.
DOFUS Touch is watched mainly in French (86% of observed watch time). Its audience spans 2 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for DOFUS Touch on Twitch.
The publisher of DOFUS Touch is not listed in the public data aggregated by Evoa.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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