
· GT Interactive Software
The weekly aggregation for this game is not yet available. Numbers will appear once the next ISO week closes (Monday 03:00 UTC).
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Dead by Daylight | 65% | 546Kh |
| 2 | The Texas Chain Saw Massacre | 5% | 43.3Kh |
| 3 | The Mound: Omen of Cthulhu | 5% | 43.1Kh |
| 4 | Don’t Sleep with the Fishes | 3% | 24.5Kh |
| 5 | RESIDENT EVIL 7 biohazard | 2% | 16.8Kh |
| 6 | Other games | 20% | 166.2Kh |
Over the past week, Dream Con held a niche spot on Twitch, across all languages, with 70 average viewers. This audience concentrates on a single market, English (70% of observed watch time). The Russian market follows. The game is carried by 9 curated creators, with audience spread evenly among them. Within the Horror category, it ranks 46th out of 422 games observed the previous week.
Do you publish or represent Dream Con? Activate this game on Evoa
Over the past week, Dream Con drew an average of 70 concurrent viewers on Twitch, across all languages, with a measured peak of 1.2K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Dream Con are PlaqueBoyMax, yourragegaming, and jasontheween. The full ranking, sortable by audience, activity or specialization, is further down this page.
Dream Con is watched mainly in English (70% of observed watch time). Its audience spans 4 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Dream Con on Twitch.
According to public data aggregated by Evoa, Dream Con is published by GT Interactive Software.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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