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© 2026 Evoa. All rights reserved.·Methodology·Privacy·Terms
EMPULSE
EMPULSE

EMPULSE

TwitchData currently observed on Twitch. Other platforms will be integrated progressively.SteamPlayer data currently observed on Steam for this game.

· 1047 Games

#74
rank among 259 FPS games · previous week
  • Audience
  • Markets
  • Competition
  • Creators
Average audience
1
+6%vs prev. week
Peak audience
9
stablevs prev. week
Hours watched
122h
+6%vs prev. week
Streams
5
−17%vs prev. week
Genre share
0%

Audience

PRO

Italian dominance Data currently observed on Twitch. Other platforms will be integrated progressively.

Audience breakdown by language

Share of Italian audience over the global market

Markets details

Markets details
MarketAvg audiencePeak audienceHours watchedTrend
ITItalian19122h+6%
ENEnglish9230215.4Kh−57%
JAJapanese9651.5Kh−27%
DEGerman527875h−38%
ESSpanish120201h+52%
RURussian01434h+467%
FRFrench0621h−90%
PTPortuguese01414h—
PLPolish000h—
+3Other languages01839h—

Competitive positioning Data currently observed on Twitch. Other platforms will be integrated progressively.

Game's market share vs competitors

Previous ISO week · cumulative audience

Positioning details · previous week

Positioning details · previous week
#GameShareHours watched
1Call of Duty: Black Ops II31%103.3Kh
2Call of Duty: Black Ops11%36Kh
3Counter-Strike 29%31.2Kh
4Valorant9%29.6Kh
5Rainbow Six Siege7%22.2Kh
6EMPULSE0%122h
7Other games34%113.6Kh

Top EMPULSE streamers Data currently observed on Twitch. Other platforms will be integrated progressively.

1MMax

TOP AUDIENCE

Audience

Audience footprint generated on this game

No top audience for this game yet.

TOP ACTIVITY

Hours streamed

Time invested in this game

No streamed activity on this game yet.

TOP SPECIALISTS

Identity

% of stream time spent on this game

No specialists yet (10h+ on this game required).

Active creators on EMPULSE

Active creators on EMPULSE
CreatorAvg viewers / streamPeak on this gameHours streamedHours watched% on game
No creators on this game yet. Browse the full catalog: /creators

no results

Market read

▾

Over the past week, EMPULSE was an established game on Twitch, across all languages, with 108 average viewers. Its audience is down 54% week over week. This audience concentrates on a single market, English (85% of observed watch time). The game is carried by 8 curated creators, with audience spread evenly among them. Within the FPS category, it ranks 84th out of 632 games observed the previous week.

Do you publish or represent EMPULSE? Activate this game on Evoa

Frequently asked questions

How many viewers does EMPULSE draw on Twitch?▾

Over the past week, EMPULSE drew an average of 108 concurrent viewers on Twitch, across all languages, with a measured peak of 302 viewers. These figures reflect the game's audience across all channels, not a single creator's.

Who are the main creators for EMPULSE?▾

Recently, the most-watched creators on EMPULSE are Grizzy, LenovoLegion, and impakt. The full ranking, sortable by audience, activity or specialization, is further down this page.

In which languages is EMPULSE watched?▾

EMPULSE is watched mainly in English (85% of observed watch time). Its audience spans 5 of the 9 languages tracked by Evoa in total.

Is EMPULSE growing on Twitch?▾

Over the past week, EMPULSE's audience is down 54% versus the previous week.

Who publishes EMPULSE?▾

According to public data aggregated by Evoa, EMPULSE is published by 1047 Games.

Methodology & definitions

▾

Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.

Peak audience: the highest number of viewers watching the game at the same time, reached during the week.

Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.

Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.

Learn more about our methodology

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