
· QuixM Interactive
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Assassin's Creed Black Flag Resynced | 26% | 120.4Kh |
| 2 | Grand Theft Auto V | 21% | 97.3Kh |
| 3 | Red Dead Redemption II | 15% | 67.8Kh |
| 4 | I'm Only Sleeping | 8% | 38.4Kh |
| 5 | The Legend of Zelda: Ocarina of Time | 5% | 21.6Kh |
| 6 | Escape the Backrooms | 5% | 21.3Kh |
| 7 | Other games | 19% | 88.7Kh |
Ranked by average audience on this game
Ranked by hours streamed on this game
Ranked by % of time on this game
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The full ranking is available to PRO subscribers.
Over the past week, Escape the Backrooms was a major game on Twitch, across all languages, with 1K average viewers. Its audience is down 44% week over week. This audience concentrates on a single market, English (69% of observed watch time). The Spanish market follows. The game is carried by 79 curated creators, with audience spread evenly among them. Within the Adventure category, it ranks 8th out of 278 games observed the previous week.
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Over the past week, Escape the Backrooms drew an average of 1K concurrent viewers on Twitch, across all languages, with a measured peak of 13.3K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Escape the Backrooms are Rubius, Trymacs, and Peereira7. The full ranking, sortable by audience, activity or specialization, is further down this page.
Escape the Backrooms is watched mainly in English (69% of observed watch time). Its audience spans 9 of the 9 languages tracked by Evoa in total.
Over the past week, Escape the Backrooms's audience is down 44% versus the previous week.
According to public data aggregated by Evoa, Escape the Backrooms is published by QuixM Interactive.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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