Overview of VR games
Share of Japanese audience over the global market
Last 30 days · Japanese vs other markets
| # | Game | Average audience | Peak audience | ||
|---|---|---|---|---|---|
| — | |||||
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Audience footprint generated on the genre · previous week
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Time invested in the genre the previous week
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% time on their primary genre game
2 more creators
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| Creator | Avg viewers / stream | Gaming peak (W-1) |
|---|---|---|
| 153 viewers | 161 viewers | |
| 134 viewers | 156 viewers | |
| 122 viewers | 173 viewers | |
| 89 viewers | 110 viewers | |
| 84 viewers | 115 viewers | |
| 81 viewers | 109 viewers | |
| 78 viewers | 102 viewers | |
| 71 viewers | 87 viewers | |
| 64 viewers | 74 viewers | |
| 54 viewers | 69 viewers |
20 more creators
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