
· Game Seer Venture Partners GmbH
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | World of Tanks | 24% | 1.8Mh |
| 2 | Palia | 5% | 405.7Kh |
| 3 | Mir Tankov | 5% | 389Kh |
| 4 | Disney Dreamlight Valley | 5% | 342.5Kh |
| 5 | Tomodachi Life: Living the Dream | 3% | 226.1Kh |
| 6 | Half Sword | 0% | 3.9Kh |
| 7 | Other games | 58% | 4.4Mh |
Audience footprint generated on this game
Time invested in this game
1 more creator
The full ranking is available to PRO subscribers.
Over the past week, Half Sword held a niche spot on Twitch, across all languages, with 23 average viewers. This audience concentrates on a single market, Portuguese (80% of observed watch time). The English market follows. Within the Simulation category, it ranks 119th out of 635 games observed the previous week.
Do you publish or represent Half Sword? Activate this game on Evoa
Over the past week, Half Sword drew an average of 23 concurrent viewers on Twitch, across all languages, with a measured peak of 3.1K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Half Sword are stylishnoob4, meat, and Zanfas_Cenegal. The full ranking, sortable by audience, activity or specialization, is further down this page.
Half Sword is watched mainly in Portuguese (80% of observed watch time). Its audience spans 4 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Half Sword on Twitch.
According to public data aggregated by Evoa, Half Sword is published by Game Seer Venture Partners GmbH.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
Market data, creators, and campaigns — in one place, no agency, no black box. Evoa is in private beta: access is invite-only. Public beta opens Q3 2026.
Get notified at launch.
Got a live project and want in now?
Get notified at launch.