
· Nacon
The weekly aggregation for this game is not yet available. Numbers will appear once the next ISO week closes (Monday 03:00 UTC).
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | MARVEL Contest of Champions | 25% | 163.8Kh |
| 2 | Wuthering Waves | 10% | 68.1Kh |
| 3 | Genshin Impact | 7% | 47.8Kh |
| 4 | NTE: Neverness to Everness | 6% | 40.3Kh |
| 5 | Zenless Zone Zero | 6% | 39.2Kh |
| 6 | Other games | 45% | 292.4Kh |
Audience footprint generated on this game
Time invested in this game
% of stream time spent on this game
| Creator | Avg viewers / stream | Peak on this game | |||
|---|---|---|---|---|---|
| No creators on this game yet. Browse the full catalog: /creators | |||||
no results
Over the past week, Hell is Us drew a confidential audience on Twitch, across all languages, with 1 average viewers. This audience concentrates on a single market, French (74% of observed watch time). Within the RPG category, it ranks 323rd out of 589 games observed the previous week.
Do you publish or represent Hell is Us? Activate this game on Evoa
Over the past week, Hell is Us drew an average of 1 concurrent viewers on Twitch, across all languages, with a measured peak of 74 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Hell is Us are Tonton, allmight__one, and lets_catz. The full ranking, sortable by audience, activity or specialization, is further down this page.
Hell is Us is watched mainly in French (74% of observed watch time). Its audience spans 1 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Hell is Us on Twitch.
According to public data aggregated by Evoa, Hell is Us is published by Nacon.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
Market data, creators, and campaigns — in one place, no agency, no black box. Evoa is in private beta: access is invite-only. Public beta opens Q3 2026.
Get notified at launch.
Got a live project and want in now?
Get notified at launch.