
· tinyBuild
The weekly aggregation for this game is not yet available. Numbers will appear once the next ISO week closes (Monday 03:00 UTC).
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | World of Tanks | 18% | 216Kh |
| 2 | The Sims 4 | 13% | 156Kh |
| 3 | Tomodachi Life: Living the Dream | 8% | 103.2Kh |
| 4 | Factorio | 7% | 81.6Kh |
| 5 | Moonlight Peaks | 7% | 79.7Kh |
| 6 | Other games | 48% | 587.6Kh |
Ranked by % of time on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 48 viewers | 57 viewers |
Over the past week, Hozy drew a confidential audience on Twitch, across all languages, with 3 average viewers. This audience is international and spreads across 3 tracked languages, led by English (40% of observed watch time). The Japanese and Portuguese markets follow as well. The game is carried by 1 curated creator, with audience spread evenly among them. Within the Simulation category, it ranks 253rd out of 637 games observed the previous week.
Do you publish or represent Hozy? Activate this game on Evoa
Over the past week, Hozy drew an average of 3 concurrent viewers on Twitch, across all languages, with a measured peak of 221 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Hozy are Hukizan, EaiMaka, and Kapands. The full ranking, sortable by audience, activity or specialization, is further down this page.
Hozy is watched mainly in English (40% of observed watch time). Its audience spans 3 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Hozy on Twitch.
According to public data aggregated by Evoa, Hozy is published by tinyBuild.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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