
· PlayWay S.A.
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | World of Tanks | 18% | 216Kh |
| 2 | The Sims 4 | 13% | 156Kh |
| 3 | Tomodachi Life: Living the Dream | 8% | 103.2Kh |
| 4 | Factorio | 7% | 81.6Kh |
| 5 | Moonlight Peaks | 7% | 79.7Kh |
| 6 | Ice Cream Simulator | 0% | 109h |
| 7 | Other games | 48% | 587.5Kh |
% of stream time spent on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 36 viewers | 44 viewers |
Over the past week, Ice Cream Simulator drew a confidential audience on Twitch, across all languages, with 1 average viewers. This audience concentrates on a single market, German (100% of observed watch time). The game leans on a headline creator: the most-watched holds 100% of watch time, across 1 curated creator. Within the Simulation category, it ranks 398th out of 636 games observed the previous week.
Do you publish or represent Ice Cream Simulator? Activate this game on Evoa
Over the past week, Ice Cream Simulator drew an average of 1 concurrent viewers on Twitch, across all languages, with a measured peak of 44 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Ice Cream Simulator are Kalaxee, Ellbana, and Eireen28. The full ranking, sortable by audience, activity or specialization, is further down this page.
Ice Cream Simulator is watched mainly in German (100% of observed watch time). Its audience spans 1 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Ice Cream Simulator on Twitch.
According to public data aggregated by Evoa, Ice Cream Simulator is published by PlayWay S.A..
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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