
· Private Division
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Welcome to the Game III | 24% | 91.8Kh |
| 2 | Funnel Runners | 20% | 75.4Kh |
| 3 | Happy's Humble Burger Cult | 10% | 37.7Kh |
| 4 | Half Sword | 9% | 33.5Kh |
| 5 | S.O.N.A.R.: Submarine Operators Not Actually Ready | 8% | 30.2Kh |
| 6 | Kerbal Space Program | 0% | 5h |
| 7 | Other games | 30% | 116.3Kh |
Audience footprint generated on this game
Time invested in this game
% of stream time spent on this game
| Creator | Avg viewers / stream | Peak on this game | |||
|---|---|---|---|---|---|
| No creators on this game yet. Browse the full catalog: /creators | |||||
no results
Over the past week, Kerbal Space Program was an established game on Twitch, across all languages, with 474 average viewers. Its audience is up 35% week over week. This audience centers on one main market, English (53% of observed watch time), and spreads across 6 tracked languages. The Russian market follows. 15 curated creators cover this game; the most-watched holds 44% of watch time. Within the Simulation category, it ranks 25th out of 636 games observed the previous week.
Do you publish or represent Kerbal Space Program? Activate this game on Evoa
Over the past week, Kerbal Space Program drew an average of 474 concurrent viewers on Twitch, across all languages, with a measured peak of 4.5K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Kerbal Space Program are elwycco, Preachlfw, and SovietWomble. The full ranking, sortable by audience, activity or specialization, is further down this page.
Kerbal Space Program is watched mainly in English (53% of observed watch time). Its audience spans 6 of the 9 languages tracked by Evoa in total.
Over the past week, Kerbal Space Program's audience is up 35% versus the previous week.
According to public data aggregated by Evoa, Kerbal Space Program is published by Private Division.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
Market data, creators, and campaigns — in one place, no agency, no black box. Evoa is in private beta: access is invite-only. Public beta opens Q3 2026.
Get notified at launch.
Got a live project and want in now?
Get notified at launch.