
· Square Enix
Over the past week, Life is Strange: Reunion held a niche spot on Twitch, across all languages, with 54 average viewers. This audience concentrates on a single market, English (71% of observed watch time). The German market follows. The game leans on a headline creator: the most-watched holds 67% of watch time, across 3 curated creators. Within the Adventure category, it ranks 42nd out of 315 games observed this week.
Do you publish or represent Life is Strange: Reunion? Activate this game on Evoa
Previous ISO week · average concurrent audience
Last 30 days · average concurrent audience per day
Previous ISO week · cumulative audience
Last 30 days · cumulative audience per day
Audience footprint generated on this game
Time invested in this game this week
% time on this game (primary game)
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 2K viewers | 2.2K viewers | |
| 80 viewers | 94 viewers | |
| 50 viewers | 60 viewers |
3 results
Over the past week, Life is Strange: Reunion drew an average of 54 concurrent viewers on Twitch, across all languages, with a measured peak of 2.2K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Over the past week, the most-watched creators on Life is Strange: Reunion are Pezzzy, elisagalina, and Traumtaenzeriin. The full ranking, sortable by audience, activity or specialization, is further down this page.
Life is Strange: Reunion is watched mainly in English (71% of observed watch time). Its audience spans 3 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Life is Strange: Reunion on Twitch.
According to public data aggregated by Evoa, Life is Strange: Reunion is published by Square Enix.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
Market data, creators, and campaigns — in one place, no agency, no black box. Evoa is in private beta: access is invite-only. Public beta opens Q3 2026.
Get notified at launch.
Got a live project and want in now? Request early access →
Get notified at launch.