
· Creedon Games
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | World of Tanks | 17% | 1.6Mh |
| 2 | Welcome to the Game III | 16% | 1.5Mh |
| 3 | Funnel Runners | 7% | 676.9Kh |
| 4 | Mir Tankov | 4% | 404.5Kh |
| 5 | The Sims 4 | 4% | 323Kh |
| 6 | Mall Rivals | 0% | 4.9Kh |
| 7 | Other games | 51% | 4.7Mh |
Ranked by average audience on this game
Ranked by hours streamed on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 694 viewers | 832 viewers | |
| 263 viewers | 322 viewers | |
| 129 viewers | 154 viewers |
Over the past week, Mall Rivals held a niche spot on Twitch, across all languages, with 29 average viewers. This audience concentrates on a single market, German (100% of observed watch time). The game leans on a headline creator: the most-watched holds 63% of watch time, across 3 curated creators. Within the Simulation category, it ranks 99th out of 636 games observed the previous week.
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Over the past week, Mall Rivals drew an average of 29 concurrent viewers on Twitch, across all languages, with a measured peak of 1K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Mall Rivals are Huebi, DerUmlautmann, and Sephiron. The full ranking, sortable by audience, activity or specialization, is further down this page.
Mall Rivals is watched mainly in German (100% of observed watch time). Its audience spans 1 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Mall Rivals on Twitch.
According to public data aggregated by Evoa, Mall Rivals is published by Creedon Games.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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