
· Toplitz Productions
Over the past week, Medieval Dynasty held a niche spot on Twitch, across all languages, with 10 average viewers. This audience is international and spreads across 4 tracked languages, led by German (38% of observed watch time). The Spanish and Russian markets follow as well. The game is carried by 4 curated creators, with audience spread evenly among them. Within the Simulation category, it ranks 179th out of 634 games observed the previous week.
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Previous ISO week · average concurrent audience
Last 30 days · average concurrent audience per day
Previous ISO week · cumulative audience
Last 30 days · cumulative audience per day
Audience footprint generated on this game · previous week
Time invested in this game the previous week
% time on this game (primary game)
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 65 viewers | 79 viewers | |
| 63 viewers | 65 viewers | |
| 62 viewers | 96 viewers | |
| 53 viewers | 69 viewers |
4 results
Over the past week, Medieval Dynasty drew an average of 10 concurrent viewers on Twitch, across all languages, with a measured peak of 167 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Over the past week, the most-watched creators on Medieval Dynasty are Pirolino1966, Benji_qx, and Xariel. The full ranking, sortable by audience, activity or specialization, is further down this page.
Medieval Dynasty is watched mainly in German (38% of observed watch time). Its audience spans 4 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Medieval Dynasty on Twitch.
According to public data aggregated by Evoa, Medieval Dynasty is published by Toplitz Productions.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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