
· Krafton
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Dead by Daylight | 54% | 2.6Mh |
| 2 | The Outlast Trials | 8% | 368.3Kh |
| 3 | Vintage Story | 4% | 181Kh |
| 4 | The Legend of Zelda: Majora's Mask | 4% | 170.5Kh |
| 5 | Phasmophobia | 4% | 167.4Kh |
| 6 | MIMESIS | 0% | 6.5Kh |
| 7 | Other games | 27% | 1.3Mh |
Audience footprint generated on this game
Time invested in this game
% of stream time spent on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 2.1K viewers | 2.1K viewers | |
| 1.2K viewers | 1.3K viewers | |
| 273 viewers | 305 viewers | |
| 143 viewers | 239 viewers | |
| 110 viewers | 131 viewers | |
| 58 viewers | 72 viewers |
Over the past week, MIMESIS was an established game on Twitch, across all languages, with 134 average viewers. Its audience is down 71% week over week. This audience centers on one main market, Russian (45% of observed watch time), and spreads across 8 tracked languages. The English market follows. The game is carried by 8 curated creators, with audience spread evenly among them. Within the Horror category, it ranks 32nd out of 422 games observed the previous week.
Do you publish or represent MIMESIS? Activate this game on Evoa
Over the past week, MIMESIS drew an average of 134 concurrent viewers on Twitch, across all languages, with a measured peak of 4.6K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on MIMESIS are 柊ツルギ, 赤見かるび, and Arielle. The full ranking, sortable by audience, activity or specialization, is further down this page.
MIMESIS is watched mainly in Russian (45% of observed watch time). Its audience spans 8 of the 9 languages tracked by Evoa in total.
Over the past week, MIMESIS's audience is down 71% versus the previous week.
According to public data aggregated by Evoa, MIMESIS is published by Krafton.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
Market data, creators, and campaigns — in one place, no agency, no black box. Evoa is in private beta: access is invite-only. Public beta opens Q3 2026.
Get notified at launch.
Got a live project and want in now?
Get notified at launch.