
· Moonton
Previous ISO week · cumulative audience
Audience footprint generated on this game
Time invested in this game
% of stream time spent on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 2.3K viewers | 2.5K viewers | |
| 1.8K viewers | 3.8K viewers | |
| 1.4K viewers | 1.9K viewers | |
| 1.3K viewers | 2.3K viewers | |
| 1K viewers | 2.3K viewers | |
| 740 viewers | 1.5K viewers | |
| 704 viewers | 1.3K viewers | |
| 495 viewers | 525 viewers | |
| 489 viewers | 843 viewers | |
| 443 viewers | 805 viewers |
142 more creators
The full ranking is available to PRO subscribers.
Over the past week, Mobile Legends: Bang Bang was a major game on Twitch, across all languages, with 2.9K average viewers. Its audience held steady week over week. This audience concentrates on a single market, Russian (81% of observed watch time). The English market follows. The game is carried by 125 curated creators, with audience spread evenly among them. Within the MOBA category, it ranks 4th out of 21 games observed the previous week.
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Over the past week, Mobile Legends: Bang Bang drew an average of 2.9K concurrent viewers on Twitch, across all languages, with a measured peak of 9.5K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Mobile Legends: Bang Bang are Narek_Cr, CYBERHERO_MLBB, and titamin1. The full ranking, sortable by audience, activity or specialization, is further down this page.
Mobile Legends: Bang Bang is watched mainly in Russian (81% of observed watch time). Its audience spans 7 of the 9 languages tracked by Evoa in total.
Over the past week, Mobile Legends: Bang Bang's audience held steady versus the previous week.
According to public data aggregated by Evoa, Mobile Legends: Bang Bang is published by Moonton.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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