
· Webzen
The weekly aggregation for this game is not yet available. Numbers will appear once the next ISO week closes (Monday 03:00 UTC).
Data being collected (bootstrap 2026-04-21). Evolution series will appear after the first aggregation run.
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | The Lord of the Rings: The Battle for Middle-earth | 13% | 118.2Kh |
| 2 | Clash Royale | 12% | 107.7Kh |
| 3 | Shakes and Fidget | 5% | 42.9Kh |
| 4 | RISK: The Game of Global Domination | 5% | 42.9Kh |
| 5 | The Isle | 4% | 33.9Kh |
| 6 | Other games | 61% | 544.7Kh |
Audience footprint generated on this game
Time invested in this game
% of stream time spent on this game
| Creator | Avg viewers / stream | Peak on this game | |||
|---|---|---|---|---|---|
| No creators on this game yet. Browse the full catalog: /creators | |||||
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Over the past week, MU Online was an established game on Twitch, across all languages, with 351 average viewers. Its audience held steady week over week. This audience concentrates on a single market, Portuguese (73% of observed watch time). The game is carried by 18 curated creators, with audience spread evenly among them. Within the Strategy category, it ranks 46th out of 777 games observed the previous week.
Do you publish or represent MU Online? Activate this game on Evoa
Over the past week, MU Online drew an average of 351 concurrent viewers on Twitch, across all languages, with a measured peak of 903 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on MU Online are Surskity11, demononana, and Marco_Veio. The full ranking, sortable by audience, activity or specialization, is further down this page.
MU Online is watched mainly in Portuguese (73% of observed watch time). Its audience spans 4 of the 9 languages tracked by Evoa in total.
Over the past week, MU Online's audience held steady versus the previous week.
According to public data aggregated by Evoa, MU Online is published by Webzen.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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