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© 2026 Evoa. All rights reserved.·Methodology·Privacy·Terms
osu!
osu!

osu!

TwitchData currently observed on Twitch. Other platforms will be integrated progressively.

· ppy

#3
rank among 20 Indie games · previous week
  • Audience
  • Markets
  • Competition
  • Creators
Average audience
26
−1%vs prev. week
Peak audience
172
−1%vs prev. week
Hours watched
4.4Kh
−1%vs prev. week
Streams
397
stablevs prev. week
Genre share
1%
stablevs prev. week

Audience

PRO

German dominance Data currently observed on Twitch. Other platforms will be integrated progressively.

Audience breakdown by language

Share of German audience over the global market

Markets details

Markets details
MarketAvg audiencePeak audienceHours watchedTrend
DEGerman261724.4Kh−1%
ENEnglish5503K92.4Kh−9%
RURussian1997.6K33.4Kh+78%
JAJapanese401966.8Kh−1%
PLPolish344025.8Kh+76%
ESSpanish281434.8Kh−6%
PTPortuguese264594.3Kh+48%
FRFrench221203.7Kh−4%
ITItalian324498h−43%
+22Other languages952K16Kh—

Competitive positioning Data currently observed on Twitch. Other platforms will be integrated progressively.

Game's market share vs competitors

Previous ISO week · cumulative audience

Positioning details · previous week

Positioning details · previous week
#GameShareHours watched
1Meccha Chameleon90%301.7Kh
2Tears of Metal6%20.2Kh
3osu!1%4.4Kh
4Codenames1%3.1Kh
5The Binding of Isaac: Repentance1%2.6Kh
6Other games1%3.5Kh

Top osu! streamers Data currently observed on Twitch. Other platforms will be integrated progressively.

1MMax

TOP AUDIENCE

Audience

Audience footprint generated on this game

  • 1NaPiii_
    NaPiii_DE
    osu!
    47 viewers
  • 2WatermelonVT
    WatermelonVTDE
    osu!
    41 viewers
  • 3Flummyx666
    Flummyx666DE
    osu!
    26 viewers

TOP ACTIVITY

Hours streamed

Time invested in this game

  • 1NaPiii_
    NaPiii_DE
    osu!
    74 h
  • 2WatermelonVT
    WatermelonVTDE
    osu!
    24 h
  • 3Flummyx666
    Flummyx666DE
    osu!
    6 h

TOP SPECIALISTS

Identity

% of stream time spent on this game

  • 1NaPiii_
    NaPiii_DE
    osu!
    100%
  • 2WatermelonVT
    WatermelonVTDE
    osu!
    52%

Active creators on osu!PRO

Active creators on osu!
CreatorAvg viewers / streamPeak on this gameHours streamedHours watched% on game
NaPiii_NaPiii_ · DE
47 viewers98 viewers74 h3.5Kh100%
WatermelonVTWatermelonVT · DE
41 viewers195 viewers24 h976h52%
Flummyx666Flummyx666 · DE
26 viewers37 viewers6 h155h6%
3 results · Page 1 / 1PRO

Market read

▾

Over the past week, osu! was a major game on Twitch, across all languages, with 1K average viewers. Its audience held steady week over week. This audience centers on one main market, English (54% of observed watch time), and spreads across 9 tracked languages. The Russian market follows. The game is carried by 75 curated creators, with audience spread evenly among them. Within the Indie category, it ranks 3rd out of 83 games observed the previous week.

Do you publish or represent osu!? Activate this game on Evoa

Frequently asked questions

How many viewers does osu! draw on Twitch?▾

Over the past week, osu! drew an average of 1K concurrent viewers on Twitch, across all languages, with a measured peak of 8.2K viewers. These figures reflect the game's audience across all channels, not a single creator's.

Who are the main creators for osu!?▾

Recently, the most-watched creators on osu! are mrekk, BTMC, and osulive. The full ranking, sortable by audience, activity or specialization, is further down this page.

In which languages is osu! watched?▾

osu! is watched mainly in English (54% of observed watch time). Its audience spans 9 of the 9 languages tracked by Evoa in total.

Is osu! growing on Twitch?▾

Over the past week, osu!'s audience held steady versus the previous week.

Who publishes osu!?▾

According to public data aggregated by Evoa, osu! is published by ppy.

Methodology & definitions

▾

Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.

Peak audience: the highest number of viewers watching the game at the same time, reached during the week.

Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.

Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.

Learn more about our methodology

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