
· Nintendo
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | World of Tanks | 17% | 1.6Mh |
| 2 | Welcome to the Game III | 16% | 1.5Mh |
| 3 | Funnel Runners | 7% | 676.9Kh |
| 4 | Mir Tankov | 4% | 404.5Kh |
| 5 | The Sims 4 | 4% | 323Kh |
| 6 | Pokémon Pokopia | 1% | 58.7Kh |
| 7 | Other games | 51% | 4.7Mh |
Ranked by average audience on this game
Ranked by hours streamed on this game
Ranked by % of time on this game
213 more creators
The full ranking is available to PRO subscribers.
Over the past week, Pokémon Pokopia was an established game on Twitch, across all languages, with 349 average viewers. Its audience is down 18% week over week. This audience centers on one main market, English (58% of observed watch time), and spreads across 9 tracked languages. The German and Japanese markets follow as well. The game is carried by 58 curated creators, with audience spread evenly among them. Within the Simulation category, it ranks 29th out of 636 games observed the previous week.
Do you publish or represent Pokémon Pokopia? Activate this game on Evoa
Over the past week, Pokémon Pokopia drew an average of 349 concurrent viewers on Twitch, across all languages, with a measured peak of 1.2K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Pokémon Pokopia are partyarlie, melibela, and Eeowna. The full ranking, sortable by audience, activity or specialization, is further down this page.
Pokémon Pokopia is watched mainly in English (58% of observed watch time). Its audience spans 9 of the 9 languages tracked by Evoa in total.
Over the past week, Pokémon Pokopia's audience is down 18% versus the previous week.
According to public data aggregated by Evoa, Pokémon Pokopia is published by Nintendo.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
Market data, creators, and campaigns — in one place, no agency, no black box. Evoa is in private beta: access is invite-only. Public beta opens Q3 2026.
Get notified at launch.
Got a live project and want in now?
Get notified at launch.