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Previous ISO week · cumulative audience
Ranked by average audience on this game
Ranked by hours streamed on this game
Ranked by % of time on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 1.1K viewers | 1.5K viewers | |
| 848 viewers | 959 viewers | |
| 731 viewers | 986 viewers | |
| 248 viewers | 322 viewers | |
| 232 viewers | 512 viewers | |
| 172 viewers | 297 viewers | |
| 160 viewers | 201 viewers | |
| 157 viewers | 184 viewers | |
| 157 viewers | 198 viewers | |
| 141 viewers | 184 viewers |
39 more creators
The full ranking is available to PRO subscribers.
Over the past week, Pokémon Scarlet/Violet was an established game on Twitch, across all languages, with 338 average viewers. Its audience is up 31% week over week. This audience concentrates on a single market, English (73% of observed watch time). The Japanese market follows. The game is carried by 28 curated creators, with audience spread evenly among them. Within the Uncategorized category, it ranks 21st out of 1101 games observed the previous week.
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Over the past week, Pokémon Scarlet/Violet drew an average of 338 concurrent viewers on Twitch, across all languages, with a measured peak of 1.2K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Pokémon Scarlet/Violet are danisor, いろは_いろっちゃんねる, and DooleyNoted. The full ranking, sortable by audience, activity or specialization, is further down this page.
Pokémon Scarlet/Violet is watched mainly in English (73% of observed watch time). Its audience spans 9 of the 9 languages tracked by Evoa in total.
Over the past week, Pokémon Scarlet/Violet's audience is up 31% versus the previous week.
The publisher of Pokémon Scarlet/Violet is not listed in the public data aggregated by Evoa.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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