
· Quad Head
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Grand Theft Auto V | 65% | 740.6Kh |
| 2 | I'm Only Sleeping | 9% | 96.5Kh |
| 3 | Red Dead Redemption II | 7% | 79Kh |
| 4 | Assassin's Creed Black Flag Resynced | 7% | 75Kh |
| 5 | Wreck Runners | 3% | 32.1Kh |
| 6 | Pratfall | 0% | 1.8Kh |
| 7 | Other games | 9% | 105.9Kh |
Ranked by average audience on this game
Ranked by hours streamed on this game
Ranked by % of time on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 98 viewers | 107 viewers | |
| 64 viewers | 71 viewers | |
| 51 viewers | 136 viewers | |
| 40 viewers | 47 viewers | |
| 35 viewers | 42 viewers | |
| 24 viewers | 33 viewers | |
| 20 viewers | 24 viewers |
Over the past week, Pratfall was an established game on Twitch, across all languages, with 349 average viewers. Its audience is down 44% week over week. This audience centers on one main market, Russian (46% of observed watch time), and spreads across 7 tracked languages. The English market follows. 35 curated creators cover this game; the most-watched holds 32% of watch time. Within the Adventure category, it ranks 19th out of 277 games observed the previous week.
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Over the past week, Pratfall drew an average of 349 concurrent viewers on Twitch, across all languages, with a measured peak of 4.5K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Pratfall are WankilStudio, SylvainLyve, and BlackUFA. The full ranking, sortable by audience, activity or specialization, is further down this page.
Pratfall is watched mainly in Russian (46% of observed watch time). Its audience spans 7 of the 9 languages tracked by Evoa in total.
Over the past week, Pratfall's audience is down 44% versus the previous week.
According to public data aggregated by Evoa, Pratfall is published by Quad Head.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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