
· Plarium Games
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Magic: The Gathering | 17% | 26.7Kh |
| 2 | Pokémon Champions | 16% | 25.8Kh |
| 3 | Hearthstone | 15% | 23.4Kh |
| 4 | Clash Royale | 11% | 17.2Kh |
| 5 | Look Outside | 6% | 10Kh |
| 6 | Raid: Shadow Legends | 0% | 103h |
| 7 | Other games | 36% | 57.2Kh |
Ranked by average audience on this game
Ranked by hours streamed on this game
Ranked by % of time on this game
| Creator | Avg viewers / stream | Peak on this game | |||
|---|---|---|---|---|---|
| No creators on this game yet. Browse the full catalog: /creators | |||||
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Over the past week, Raid: Shadow Legends held a niche spot on Twitch, across all languages, with 27 average viewers. This audience centers on one main market, German (46% of observed watch time), and spreads across 6 tracked languages. The Spanish and French markets follow as well. The game is carried by 8 curated creators, with audience spread evenly among them. Within the Strategy category, it ranks 155th out of 777 games observed the previous week.
Do you publish or represent Raid: Shadow Legends? Activate this game on Evoa
Over the past week, Raid: Shadow Legends drew an average of 27 concurrent viewers on Twitch, across all languages, with a measured peak of 243 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Raid: Shadow Legends are EhsieRSL, NotHuman8, and FarbstoffRSL. The full ranking, sortable by audience, activity or specialization, is further down this page.
Raid: Shadow Legends is watched mainly in German (46% of observed watch time). Its audience spans 6 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Raid: Shadow Legends on Twitch.
According to public data aggregated by Evoa, Raid: Shadow Legends is published by Plarium Games.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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