
· Take-Two Interactive
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Assassin's Creed Black Flag Resynced | 44% | 46.9Kh |
| 2 | I'm Only Sleeping | 11% | 11.6Kh |
| 3 | Tomb Raider: The Last Revelation | 10% | 10.5Kh |
| 4 | Grand Theft Auto V | 7% | 7.3Kh |
| 5 | Escape the Backrooms | 6% | 6.4Kh |
| 6 | Red Dead Redemption II | 1% | 1.6Kh |
| 7 | Other games | 22% | 23.4Kh |
Audience footprint generated on this game
Time invested in this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 137 viewers | 176 viewers | |
| 25 viewers | 37 viewers |
Over the past week, Red Dead Redemption II was a major game on Twitch, across all languages, with 4.8K average viewers. Its audience is up 48% week over week. This audience is international and spreads across 9 tracked languages, led by French (29% of observed watch time). The English and Russian markets follow as well. 223 curated creators cover this game; the most-watched holds 25% of watch time. Within the Adventure category, it ranks 4th out of 277 games observed the previous week.
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Over the past week, Red Dead Redemption II drew an average of 4.8K concurrent viewers on Twitch, across all languages, with a measured peak of 18.7K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Red Dead Redemption II are Rubius, alexelcapo, and Staryuuki. The full ranking, sortable by audience, activity or specialization, is further down this page.
Red Dead Redemption II is watched mainly in French (29% of observed watch time). Its audience spans 9 of the 9 languages tracked by Evoa in total.
Over the past week, Red Dead Redemption II's audience is up 48% versus the previous week.
According to public data aggregated by Evoa, Red Dead Redemption II is published by Take-Two Interactive.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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