
·
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Dead by Daylight | 45% | 209.4Kh |
| 2 | The Mound: Omen of Cthulhu | 17% | 80Kh |
| 3 | The Outlast Trials | 4% | 19.1Kh |
| 4 | Phasmophobia | 4% | 17.7Kh |
| 5 | Forest Escape: Last Train | 3% | 13.9Kh |
| 6 | Resident Evil 2 | 0% | 14h |
| 7 | Other games | 26% | 121.2Kh |
Audience footprint generated on this game
Time invested in this game
% of stream time spent on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 121 viewers | 153 viewers | |
| 75 viewers | 88 viewers | |
| 49 viewers | 51 viewers |
Over the past week, Resident Evil 2 was an established game on Twitch, across all languages, with 182 average viewers. Its audience is up 244% week over week. This audience is international and spreads across 5 tracked languages, led by Japanese (37% of observed watch time). The French and English markets follow as well. The game is carried by 10 curated creators, with audience spread evenly among them. Within the Horror category, it ranks 29th out of 422 games observed the previous week.
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Over the past week, Resident Evil 2 drew an average of 182 concurrent viewers on Twitch, across all languages, with a measured peak of 4.1K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Resident Evil 2 are Yoona, lawrencelovesyou_, and ToriOriane. The full ranking, sortable by audience, activity or specialization, is further down this page.
Resident Evil 2 is watched mainly in Japanese (37% of observed watch time). Its audience spans 5 of the 9 languages tracked by Evoa in total.
Over the past week, Resident Evil 2's audience is up 244% versus the previous week.
The publisher of Resident Evil 2 is not listed in the public data aggregated by Evoa.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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