
· Capcom
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Dead by Daylight | 26% | 16.7Kh |
| 2 | Batman: Return to Arkham - Arkham Asylum | 13% | 8.4Kh |
| 3 | The Mound: Omen of Cthulhu | 8% | 5.4Kh |
| 4 | The Classrooms | 5% | 2.9Kh |
| 5 | Backrooms: Escape Together | 4% | 2.6Kh |
| 6 | Resident Evil 3 | 0% | 186h |
| 7 | Other games | 43% | 27.8Kh |
Ranked by average audience on this game
Ranked by hours streamed on this game
Ranked by % of time on this game
| Creator | Avg viewers / stream | Peak on this game | |||
|---|---|---|---|---|---|
| No creators on this game yet. Browse the full catalog: /creators | |||||
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Over the past week, Resident Evil 3 was an established game on Twitch, across all languages, with 330 average viewers. Its audience is down 56% week over week. This audience concentrates on a single market, English (68% of observed watch time). The Spanish market follows. The game is carried by 30 curated creators, with audience spread evenly among them. Within the Horror category, it ranks 17th out of 423 games observed the previous week.
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Over the past week, Resident Evil 3 drew an average of 330 concurrent viewers on Twitch, across all languages, with a measured peak of 2.9K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Resident Evil 3 are The_Happy_Hob, Caprimint, and InternetShawna. The full ranking, sortable by audience, activity or specialization, is further down this page.
Resident Evil 3 is watched mainly in English (68% of observed watch time). Its audience spans 9 of the 9 languages tracked by Evoa in total.
Over the past week, Resident Evil 3's audience is down 56% versus the previous week.
According to public data aggregated by Evoa, Resident Evil 3 is published by Capcom.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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