
· Capcom
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Dead by Daylight | 40% | 134.3Kh |
| 2 | The Mound: Omen of Cthulhu | 11% | 37.5Kh |
| 3 | Forest Escape: Last Train | 7% | 23.9Kh |
| 4 | Phasmophobia | 4% | 14.1Kh |
| 5 | RESIDENT EVIL: requiem | 3% | 11Kh |
| 6 | Resident Evil | 0% | 456h |
| 7 | Other games | 33% | 111.3Kh |
Ranked by average audience on this game
Ranked by hours streamed on this game
Ranked by % of time on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 66 viewers | 80 viewers | |
| 35 viewers | 44 viewers | |
| 34 viewers | 45 viewers |
Over the past week, Resident Evil held a niche spot on Twitch, across all languages, with 74 average viewers. This audience concentrates on a single market, Japanese (75% of observed watch time). The game is carried by 9 curated creators, with audience spread evenly among them. Within the Horror category, it ranks 44th out of 422 games observed the previous week.
Do you publish or represent Resident Evil? Activate this game on Evoa
Over the past week, Resident Evil drew an average of 74 concurrent viewers on Twitch, across all languages, with a measured peak of 4.4K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Resident Evil are JiosukeJio, pixelkewie, and IKitCat_. The full ranking, sortable by audience, activity or specialization, is further down this page.
Resident Evil is watched mainly in Japanese (75% of observed watch time). Its audience spans 8 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Resident Evil on Twitch.
According to public data aggregated by Evoa, Resident Evil is published by Capcom.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
Market data, creators, and campaigns — in one place, no agency, no black box. Evoa is in private beta: access is invite-only. Public beta opens Q3 2026.
Get notified at launch.
Got a live project and want in now?
Get notified at launch.