
· Eidos Interactive
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Dead by Daylight | 26% | 16.7Kh |
| 2 | Batman: Return to Arkham - Arkham Asylum | 13% | 8.4Kh |
| 3 | The Mound: Omen of Cthulhu | 8% | 5.4Kh |
| 4 | The Classrooms | 5% | 2.9Kh |
| 5 | Backrooms: Escape Together | 4% | 2.6Kh |
| 6 | Resident Evil Code: Veronica | 0% | 7h |
| 7 | Other games | 44% | 28Kh |
Ranked by average audience on this game
Ranked by hours streamed on this game
Ranked by % of time on this game
| Creator | Avg viewers / stream | Peak on this game | |||
|---|---|---|---|---|---|
| No creators on this game yet. Browse the full catalog: /creators | |||||
no results
Over the past week, Resident Evil Code: Veronica held a niche spot on Twitch, across all languages, with 28 average viewers. This audience concentrates on a single market, English (75% of observed watch time). 3 curated creators cover this game; the most-watched holds 45% of watch time. Within the Horror category, it ranks 74th out of 422 games observed the previous week.
Do you publish or represent Resident Evil Code: Veronica? Activate this game on Evoa
Over the past week, Resident Evil Code: Veronica drew an average of 28 concurrent viewers on Twitch, across all languages, with a measured peak of 322 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Resident Evil Code: Veronica are AvoidingThePuddle, OniKana, and KatLink. The full ranking, sortable by audience, activity or specialization, is further down this page.
Resident Evil Code: Veronica is watched mainly in English (75% of observed watch time). Its audience spans 5 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Resident Evil Code: Veronica on Twitch.
According to public data aggregated by Evoa, Resident Evil Code: Veronica is published by Eidos Interactive.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
Market data, creators, and campaigns — in one place, no agency, no black box. Evoa is in private beta: access is invite-only. Public beta opens Q3 2026.
Get notified at launch.
Got a live project and want in now?
Get notified at launch.