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Over the past week, Riichi City was an established game on Twitch, across all languages, with 227 average viewers. Its audience is up 5473% week over week. This audience concentrates on a single market, English (99% of observed watch time). The game leans on a headline creator: the most-watched holds 84% of watch time, across 4 curated creators. Within the Sports category, it ranks 24th out of 208 games observed the previous week.
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Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | EA Sports FC 26 | 26% | 1.9Mh |
| 2 | Rocket League | 14% | 1Mh |
| 3 | EA Sports College Football 27 | 13% | 995Kh |
| 4 | NBA 2K26 | 7% | 536.6Kh |
| 5 | Esports Manager 2026 | 7% | 500.1Kh |
| 6 | Riichi City | 1% | 38.2Kh |
| 7 | Other games | 33% | 2.4Mh |
Audience footprint generated on this game · previous week
1 more creator
The full ranking is available to PRO subscribers.
Time invested in this game the previous week
1 more creator
The full ranking is available to PRO subscribers.
% time on this game (primary game)
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 10.7K viewers | 13.3K viewers | |
| 631 viewers | 1.5K viewers | |
| 578 viewers | 609 viewers | |
NautilusLinkPT | 70 viewers | 97 viewers |
Over the past week, Riichi City drew an average of 227 concurrent viewers on Twitch, across all languages, with a measured peak of 13.9K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Over the past week, the most-watched creators on Riichi City are Northernlion, lovelymomo, and notGEEGA. The full ranking, sortable by audience, activity or specialization, is further down this page.
Riichi City is watched mainly in English (99% of observed watch time). Its audience spans 2 of the 9 languages tracked by Evoa in total.
Over the past week, Riichi City's audience is up 5473% versus the previous week.
The publisher of Riichi City is not listed in the public data aggregated by Evoa.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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