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The weekly aggregation for this game is not yet available. Numbers will appear once the next ISO week closes (Monday 03:00 UTC).
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Mario Tennis Fever | 88% | 767.9Kh |
| 2 | Mario Tennis Open | 6% | 51.8Kh |
| 3 | Jikkyou Pawafuru Puroyakyu 2012: Kettei-ban | 2% | 14Kh |
| 4 | Jikkyou Pawafuru Puroyakyu 2012 | 1% | 8.9Kh |
| 5 | Full Stride | 1% | 7.3Kh |
| 6 | Other games | 3% | 26.7Kh |
Over the past week, Riichi City was an established game on Twitch, across all languages, with 290 average viewers. Its audience is up 28% week over week. This audience concentrates on a single market, English (99% of observed watch time). The game leans on a headline creator: the most-watched holds 90% of watch time, across 4 curated creators. Within the Sports category, it ranks 20th out of 241 games observed the previous week.
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Over the past week, Riichi City drew an average of 290 concurrent viewers on Twitch, across all languages, with a measured peak of 12.1K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Riichi City are Northernlion, lovelymomo, and notGEEGA. The full ranking, sortable by audience, activity or specialization, is further down this page.
Riichi City is watched mainly in English (99% of observed watch time). Its audience spans 2 of the 9 languages tracked by Evoa in total.
Over the past week, Riichi City's audience is up 28% versus the previous week.
The publisher of Riichi City is not listed in the public data aggregated by Evoa.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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