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© 2026 Evoa. All rights reserved.·Methodology·Privacy·Terms
ROBLOX
ROBLOX

ROBLOX

TwitchData currently observed on Twitch. Other platforms will be integrated progressively.

· Roblox Corporation

#34
rank among 217 Uncategorized games · previous week
  • Audience
  • Markets
  • Competition
  • Creators
Average audience
3
−5%vs prev. week
Peak audience
12
−20%vs prev. week
Hours watched
496h
−5%vs prev. week
Streams
159
−11%vs prev. week
Genre share
0%

Audience

PRO

Japanese dominance Data currently observed on Twitch. Other platforms will be integrated progressively.

Audience breakdown by language

Share of Japanese audience over the global market

Markets details

Markets details
MarketAvg audiencePeak audienceHours watchedTrend
JAJapanese312496h−5%
ENEnglish4K33.2K676Kh−23%
RURussian2.4K22K407.1Kh−24%
ESSpanish1.2K21.4K200.5Kh+44%
PTPortuguese42515.5K71.5Kh+63%
DEGerman3374.5K56.5Kh+36%
FRFrench2102.1K35.2Kh−33%
ITItalian1273.9K21.4Kh+77%
PLPolish242764.1Kh−78%
+26Other languages1324.1K22.1Kh—

Competitive positioning Data currently observed on Twitch. Other platforms will be integrated progressively.

Game's market share vs competitors

Previous ISO week · cumulative audience

Positioning details · previous week

Positioning details · previous week
#GameShareHours watched
1Rhythm Heaven Groove38%165.8Kh
2Pawafuru Puroyakyu 2026-202728%124.1Kh
3Arkheron6%26.5Kh
4Kugayama Shiori's Death Diary4%18.8Kh
5Paper Mario: The Thousand-Year Door4%15.6Kh
6ROBLOX0%496h
7Other games20%86.7Kh

Top ROBLOX streamers Data currently observed on Twitch. Other platforms will be integrated progressively.

1MMax

TOP AUDIENCE

Audience

Audience footprint generated on this game

  • 1覇気軍神爆熱のマリ
    覇気軍神爆熱のマリJA
    ROBLOX
    50 viewers

TOP ACTIVITY

Hours streamed

Time invested in this game

  • 1覇気軍神爆熱のマリ
    覇気軍神爆熱のマリJA
    ROBLOX
    4 h

TOP SPECIALISTS

Identity

% of stream time spent on this game

No specialists yet (10h+ on this game required).

Active creators on ROBLOXPRO

Active creators on ROBLOX
CreatorAvg viewers / streamPeak on this gameHours streamedHours watched% on game
覇気軍神爆熱のマリ覇気軍神爆熱のマリ · JA
50 viewers61 viewers4 h200h5%
1 result · Page 1 / 1PRO

Market read

▾

Over the past week, ROBLOX was a major game on Twitch, across all languages, with 8.9K average viewers. Its audience is down 15% week over week. This audience centers on one main market, English (45% of observed watch time), and spreads across 9 tracked languages. The Russian and Spanish markets follow as well. The game is carried by 322 curated creators, with audience spread evenly among them. Within the Uncategorized category, it ranks 2nd out of 1125 games observed the previous week.

Do you publish or represent ROBLOX? Activate this game on Evoa

Frequently asked questions

How many viewers does ROBLOX draw on Twitch?▾

Over the past week, ROBLOX drew an average of 8.9K concurrent viewers on Twitch, across all languages, with a measured peak of 40.5K viewers. These figures reflect the game's audience across all channels, not a single creator's.

Who are the main creators for ROBLOX?▾

Recently, the most-watched creators on ROBLOX are deepins02, sasavot, and ElMariana. The full ranking, sortable by audience, activity or specialization, is further down this page.

In which languages is ROBLOX watched?▾

ROBLOX is watched mainly in English (45% of observed watch time). Its audience spans 9 of the 9 languages tracked by Evoa in total.

Is ROBLOX growing on Twitch?▾

Over the past week, ROBLOX's audience is down 15% versus the previous week.

Who publishes ROBLOX?▾

According to public data aggregated by Evoa, ROBLOX is published by Roblox Corporation.

Methodology & definitions

▾

Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.

Peak audience: the highest number of viewers watching the game at the same time, reached during the week.

Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.

Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.

Learn more about our methodology

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