
· Coffee Stain Publishing
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Shadowverse: Worlds Beyond | 32% | 421.5Kh |
| 2 | Goose Goose Duck | 12% | 156.4Kh |
| 3 | Satisfactory | 11% | 137.2Kh |
| 4 | Project Winter | 6% | 79.9Kh |
| 5 | Pokémon Champions | 6% | 77.6Kh |
| 6 | Other games | 33% | 427Kh |
Audience footprint generated on this game
Time invested in this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 19K viewers | 21K viewers | |
| 2.1K viewers | 2.9K viewers | |
| 815 viewers | 864 viewers | |
| 561 viewers | 632 viewers | |
| 32 viewers | 43 viewers |
Over the past week, Satisfactory was a major game on Twitch, across all languages, with 1.5K average viewers. Its audience is up 109% week over week. This audience centers on one main market, Japanese (56% of observed watch time), and spreads across 9 tracked languages. The English market follows. 74 curated creators cover this game; the most-watched holds 46% of watch time. Within the Strategy category, it ranks 17th out of 777 games observed the previous week.
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Over the past week, Satisfactory drew an average of 1.5K concurrent viewers on Twitch, across all languages, with a measured peak of 25.1K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Satisfactory are k4sen, おぼです, and とおこ. The full ranking, sortable by audience, activity or specialization, is further down this page.
Satisfactory is watched mainly in Japanese (56% of observed watch time). Its audience spans 9 of the 9 languages tracked by Evoa in total.
Over the past week, Satisfactory's audience is up 109% versus the previous week.
According to public data aggregated by Evoa, Satisfactory is published by Coffee Stain Publishing.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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