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The weekly aggregation for this game is not yet available. Numbers will appear once the next ISO week closes (Monday 03:00 UTC).
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Meccha Chameleon | 81% | 78.4Kh |
| 2 | Pummel Party | 9% | 8.6Kh |
| 3 | osu! | 4% | 4.3Kh |
| 4 | The Binding of Isaac: Repentance | 2% | 2.2Kh |
| 5 | I Have an Item | 1% | 1.4Kh |
| 6 | Other games | 2% | 1.6Kh |
Audience footprint generated on this game
Time invested in this game
% of stream time spent on this game
| Creator | Avg viewers / stream | Peak on this game | |||
|---|---|---|---|---|---|
| No creators on this game yet. Browse the full catalog: /creators | |||||
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Over the past week, Scam Line held a niche spot on Twitch, across all languages, with 22 average viewers. This audience concentrates on a single market, English (86% of observed watch time). The Russian market follows. Within the Indie category, it ranks 13th out of 83 games observed the previous week.
Do you publish or represent Scam Line? Activate this game on Evoa
Over the past week, Scam Line drew an average of 22 concurrent viewers on Twitch, across all languages, with a measured peak of 1.5K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Scam Line are chiblee, Sykkuno, and Samwitch. The full ranking, sortable by audience, activity or specialization, is further down this page.
Scam Line is watched mainly in English (86% of observed watch time). Its audience spans 2 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Scam Line on Twitch.
The publisher of Scam Line is not listed in the public data aggregated by Evoa.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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