
· Frogwares
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Grand Theft Auto V | 58% | 11Mh |
| 2 | Assassin's Creed Black Flag Resynced | 15% | 2.7Mh |
| 3 | Sand: Raiders Of Sophie | 6% | 1Mh |
| 4 | Red Dead Redemption II | 4% | 807.9Kh |
| 5 | I'm Only Sleeping | 4% | 744.9Kh |
| 6 | Sherlock Holmes: Chapter One | 0% | 28h |
| 7 | Other games | 13% | 2.5Mh |
Ranked by average audience on this game
Ranked by hours streamed on this game
Ranked by % of time on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 11 viewers | 14 viewers |
Over the past week, Sherlock Holmes: Chapter One drew a confidential audience on Twitch, across all languages, with 0 average viewers. The game leans on a headline creator: the most-watched holds 100% of watch time, across 1 curated creator. Within the Adventure category, it ranks 222nd out of 277 games observed the previous week.
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Over the past week, Sherlock Holmes: Chapter One drew an average of 0 concurrent viewers on Twitch, across all languages, with a measured peak of 10 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Sherlock Holmes: Chapter One are Kijatai. The full ranking, sortable by audience, activity or specialization, is further down this page.
Language data for Sherlock Holmes: Chapter One is not available yet for the past week.
There is not enough history yet to establish a reliable trend for Sherlock Holmes: Chapter One on Twitch.
According to public data aggregated by Evoa, Sherlock Holmes: Chapter One is published by Frogwares.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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