
· Konami
The weekly aggregation for this game is not yet available. Numbers will appear once the next ISO week closes (Monday 03:00 UTC).
Data being collected (bootstrap 2026-04-21). Evolution series will appear after the first aggregation run.
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Papers, Please | 35% | 124.4Kh |
| 2 | Euro Truck Simulator 2 | 9% | 33.6Kh |
| 3 | Fast Food Simulator | 9% | 32.5Kh |
| 4 | [HERROR] Gas Station Case | 6% | 20.5Kh |
| 5 | Tomodachi Life: Living the Dream | 4% | 14Kh |
| 6 | Other games | 36% | 128.5Kh |
| Creator | Avg viewers / stream | Peak on this game | ||||
|---|---|---|---|---|---|---|
| No creators on this game the previous week. Browse the full catalog: /creators | ||||||
no results
Over the past week, Shine Post: Be Your Idol! held a niche spot on Twitch, across all languages, with 14 average viewers. This audience concentrates on a single market, Japanese (100% of observed watch time). The game leans on a headline creator: the most-watched holds 70% of watch time, across 1 curated creator. Within the Simulation category, it ranks 152nd out of 635 games observed the previous week.
Do you publish or represent Shine Post: Be Your Idol!? Activate this game on Evoa
Over the past week, Shine Post: Be Your Idol! drew an average of 14 concurrent viewers on Twitch, across all languages, with a measured peak of 376 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Over the past week, the most-watched creators on Shine Post: Be Your Idol! are ミチャーコ. The full ranking, sortable by audience, activity or specialization, is further down this page.
Shine Post: Be Your Idol! is watched mainly in Japanese (100% of observed watch time). Its audience spans 1 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Shine Post: Be Your Idol! on Twitch.
According to public data aggregated by Evoa, Shine Post: Be Your Idol! is published by Konami.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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