
· Konami
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | World of Tanks | 17% | 1.6Mh |
| 2 | Welcome to the Game III | 16% | 1.5Mh |
| 3 | Funnel Runners | 7% | 676.9Kh |
| 4 | Mir Tankov | 4% | 404.5Kh |
| 5 | The Sims 4 | 3% | 323Kh |
| 6 | Shine Post: Be Your Idol! | 0% | 3.4Kh |
| 7 | Other games | 51% | 4.7Mh |
Ranked by average audience on this game
Ranked by hours streamed on this game
Ranked by % of time on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 20.5K viewers | 25.7K viewers | |
| 190 viewers | 397 viewers | |
| 98 viewers | 140 viewers | |
| 18 viewers | 24 viewers |
Over the past week, Shine Post: Be Your Idol! held a niche spot on Twitch, across all languages, with 20 average viewers. This audience concentrates on a single market, Japanese (100% of observed watch time). The game leans on a headline creator: the most-watched holds 74% of watch time, across 2 curated creators. Within the Simulation category, it ranks 123rd out of 640 games observed the previous week.
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Over the past week, Shine Post: Be Your Idol! drew an average of 20 concurrent viewers on Twitch, across all languages, with a measured peak of 243 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Shine Post: Be Your Idol! are stylishnoob4, ミチャーコ, and _なるる_. The full ranking, sortable by audience, activity or specialization, is further down this page.
Shine Post: Be Your Idol! is watched mainly in Japanese (100% of observed watch time). Its audience spans 1 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Shine Post: Be Your Idol! on Twitch.
According to public data aggregated by Evoa, Shine Post: Be Your Idol! is published by Konami.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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