
· Aspyr Media
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Hearthstone | 17% | 1.3Mh |
| 2 | ARKNIGHTS: ENDFIELD | 6% | 448.4Kh |
| 3 | Slay the Spire II | 6% | 446.2Kh |
| 4 | Magic: The Gathering | 5% | 393.6Kh |
| 5 | Age of Empires II | 4% | 316.5Kh |
| 6 | Sid Meier's Civilization V | 0% | 527h |
| 7 | Other games | 63% | 5.1Mh |
Ranked by average audience on this game
Ranked by hours streamed on this game
Ranked by % of time on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 208 viewers | 293 viewers |
Over the past week, Sid Meier's Civilization V held a niche spot on Twitch, across all languages, with 22 average viewers. This audience concentrates on a single market, Russian (85% of observed watch time). The English market follows. 5 curated creators cover this game; the most-watched holds 29% of watch time. Within the Strategy category, it ranks 173rd out of 776 games observed the previous week.
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Over the past week, Sid Meier's Civilization V drew an average of 22 concurrent viewers on Twitch, across all languages, with a measured peak of 269 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Sid Meier's Civilization V are TpaBoMaH, Arvius, and 12gram. The full ranking, sortable by audience, activity or specialization, is further down this page.
Sid Meier's Civilization V is watched mainly in Russian (85% of observed watch time). Its audience spans 2 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Sid Meier's Civilization V on Twitch.
According to public data aggregated by Evoa, Sid Meier's Civilization V is published by Aspyr Media.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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