
· Konami
Over the past week, Silent Hill 2 was an established game on Twitch, across all languages, with 158 average viewers. Its audience is up 42% week over week. This audience centers on one main market, English (64% of observed watch time), and spreads across 7 tracked languages. The Russian market follows. 10 curated creators cover this game; the most-watched holds 43% of watch time. Within the Horror category, it ranks 33rd out of 478 games observed the previous week.
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Previous ISO week · average concurrent audience
Last 30 days · average concurrent audience per day
Previous ISO week · cumulative audience
Last 30 days · cumulative audience per day
Audience footprint generated on this game · previous week
7 more creators
The full ranking is available to PRO subscribers.
Time invested in this game the previous week
7 more creators
The full ranking is available to PRO subscribers.
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 2.9K viewers | 3.4K viewers | |
| 314 viewers | 458 viewers | |
| 292 viewers | 317 viewers | |
| 258 viewers | 304 viewers | |
| 134 viewers | 179 viewers | |
| 113 viewers | 121 viewers | |
| 112 viewers | 247 viewers | |
| 106 viewers | 127 viewers | |
| 70 viewers | 75 viewers | |
| 61 viewers | 64 viewers |
Over the past week, Silent Hill 2 drew an average of 158 concurrent viewers on Twitch, across all languages, with a measured peak of 3.8K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Over the past week, the most-watched creators on Silent Hill 2 are KingWoolz, yurapivo, and Wraff. The full ranking, sortable by audience, activity or specialization, is further down this page.
Silent Hill 2 is watched mainly in English (64% of observed watch time). Its audience spans 7 of the 9 languages tracked by Evoa in total.
Over the past week, Silent Hill 2's audience is up 42% versus the previous week.
According to public data aggregated by Evoa, Silent Hill 2 is published by Konami.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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