
· Playmechanix
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | ROBLOX | 61% | 407.1Kh |
| 2 | Perfect World | 14% | 96.3Kh |
| 3 | God of War | 4% | 28.1Kh |
| 4 | Casino Jackpot | 3% | 21.2Kh |
| 5 | Gartic Phone | 2% | 15.5Kh |
| 6 | Slither.io | 0% | 38h |
| 7 | Other games | 16% | 104.6Kh |
Ranked by average audience on this game
Ranked by hours streamed on this game
Ranked by % of time on this game
| Creator | Avg viewers / stream | Peak on this game | |||
|---|---|---|---|---|---|
| No creators on this game yet. Browse the full catalog: /creators | |||||
no results
Over the past week, Slither.io was an established game on Twitch, across all languages, with 466 average viewers. Its audience is down 40% week over week. This audience concentrates on a single market, English (100% of observed watch time). Within the Uncategorized category, it ranks 16th out of 1125 games observed the previous week.
Do you publish or represent Slither.io? Activate this game on Evoa
Over the past week, Slither.io drew an average of 466 concurrent viewers on Twitch, across all languages, with a measured peak of 55.6K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Slither.io are caseoh_. The full ranking, sortable by audience, activity or specialization, is further down this page.
Slither.io is watched mainly in English (100% of observed watch time). Its audience spans 1 of the 9 languages tracked by Evoa in total.
Over the past week, Slither.io's audience is down 40% versus the previous week.
According to public data aggregated by Evoa, Slither.io is published by Playmechanix.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
Market data, creators, and campaigns — in one place, no agency, no black box. Evoa is in private beta: access is invite-only. Public beta opens Q3 2026.
Get notified at launch.
Got a live project and want in now?
Get notified at launch.