
· Electronic Arts
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Geometry Dash | 20% | 23.8Kh |
| 2 | Hollow Knight | 14% | 16.7Kh |
| 3 | PEAK | 12% | 14.3Kh |
| 4 | Hollow Knight: Silksong | 12% | 13.7Kh |
| 5 | Super Mario Maker 2 | 11% | 12.4Kh |
| 6 | Split Fiction | 0% | 45h |
| 7 | Other games | 30% | 35.5Kh |
% of stream time spent on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 39 viewers | 51 viewers |
Over the past week, Split Fiction held a niche spot on Twitch, across all languages, with 20 average viewers. This audience is international and spreads across 6 tracked languages, led by German (43% of observed watch time). The Russian and French markets follow as well. The game is carried by 3 curated creators, with audience spread evenly among them. Within the Platformer category, it ranks 40th out of 251 games observed the previous week.
Do you publish or represent Split Fiction? Activate this game on Evoa
Over the past week, Split Fiction drew an average of 20 concurrent viewers on Twitch, across all languages, with a measured peak of 434 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Split Fiction are Tminnzy, joshseki, and TenacityTv. The full ranking, sortable by audience, activity or specialization, is further down this page.
Split Fiction is watched mainly in German (43% of observed watch time). Its audience spans 6 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Split Fiction on Twitch.
According to public data aggregated by Evoa, Split Fiction is published by Electronic Arts.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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