
·
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Grand Theft Auto V | 65% | 740.6Kh |
| 2 | I'm Only Sleeping | 9% | 96.5Kh |
| 3 | Red Dead Redemption II | 7% | 79Kh |
| 4 | Assassin's Creed Black Flag Resynced | 7% | 75Kh |
| 5 | Wreck Runners | 3% | 32.1Kh |
| 6 | Stuck Together | 0% | 47h |
| 7 | Other games | 10% | 107.6Kh |
Ranked by average audience on this game
Ranked by hours streamed on this game
Ranked by % of time on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 12.1K viewers | 13.3K viewers | |
| 235 viewers | 260 viewers |
Over the past week, Stuck Together drew a confidential audience on Twitch, across all languages, with 1 average viewers. This audience concentrates on a single market, English (45% of observed watch time). The game is carried by 1 curated creator, with audience spread evenly among them. Within the Adventure category, it ranks 147th out of 277 games observed the previous week.
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Over the past week, Stuck Together drew an average of 1 concurrent viewers on Twitch, across all languages, with a measured peak of 46 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Stuck Together are alanzoka, MrFalll, and JIIZK. The full ranking, sortable by audience, activity or specialization, is further down this page.
Stuck Together is watched mainly in English (45% of observed watch time). Its audience spans 1 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Stuck Together on Twitch.
The publisher of Stuck Together is not listed in the public data aggregated by Evoa.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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