evoa
Explore
GamesExplore the market by gameCreatorsFind and contact your game's creators
Solutions
Data IntelligenceFor the gaming industryCreator CRMFor your gaming influenceCampaignsTo promote your games
Pricing
evoa
evoa

Gaming ecosystem intelligence.

Public data, market intelligence and professional tools for creators, indies, studios and agencies.

Explore

  • Games
  • Creators

Solutions

  • Data Intelligence
  • Creator CRM
  • Campaigns

Company

  • About
  • Pricing
  • Contact
© 2026 Evoa. All rights reserved.·Methodology·Privacy·Terms
Subliminal
Subliminal

Subliminal

Twitch

· Gone-Shootin

#159
rank among 206 Strategy games · previous week
  • Audience
  • Markets
  • Competition
  • Creators
Average audience
5
Peak audience
444
Hours watched
843h
Streams
1
Genre share
0%

Audience

English dominance

Audience breakdown by language

Share of English audience over the global market

Markets details

Markets details
MarketAvg audiencePeak audienceHours watchedTrend
ENEnglish5444843h—
JAJapanese139532.2Kh—
RURussian2177349h—
ESSpanish143162h+12%
ITItalian145113h+223%
FRFrench000h—
PTPortuguese000h—
DEGerman000h—
PLPolish000h—

Competitive positioning

Game's market share vs competitors

Previous ISO week · cumulative audience

Positioning details · previous week

Positioning details · previous week
#GameShareHours watched
1Hearthstone17%1.3Mh
2ARKNIGHTS: ENDFIELD6%448.4Kh
3Slay the Spire II6%446.2Kh
4Magic: The Gathering5%393.6Kh
5Age of Empires II4%316.5Kh
6Subliminal0%843h
7Other games63%5.1Mh

Top Subliminal streamers

1M3M

TOP AUDIENCE

Audience

Ranked by average audience on this game

  • 1MegalodonVT
    MegalodonVTEN
    Subliminal
    1.5K viewers
  • 2Deku
    DekuEN
    Subliminal
    247 viewers

TOP ACTIVITY

Hours streamed

Ranked by hours streamed on this game

  • 1MegalodonVT
    MegalodonVTEN
    Subliminal
    3 h
  • 2Deku
    DekuEN
    Subliminal
    3 h

TOP SPECIALISTS

Percentage

Ranked by % of time on this game

No specialists yet (10h+ on this game required).

Active creators on Subliminal

Active creators on Subliminal
CreatorAvg viewers / streamPeak on this gameHours streamedHours watched% on game
MegalodonVTMegalodonVT · EN
1.5K viewers1.8K viewers3 h4.5Kh14%
DekuDeku · EN
247 viewers286 viewers3 h740h3%
2 results · Page 1 / 1PRO

Market read

▾

Over the past week, Subliminal held a niche spot on Twitch, across all languages, with 22 average viewers. This audience centers on one main market, Japanese (60% of observed watch time), and spreads across 5 tracked languages. The English market follows. The game leans on a headline creator: the most-watched holds 59% of watch time, across 3 curated creators. Within the Strategy category, it ranks 172nd out of 776 games observed the previous week.

Do you publish or represent Subliminal? Activate this game on Evoa

Frequently asked questions

How many viewers does Subliminal draw on Twitch?▾

Over the past week, Subliminal drew an average of 22 concurrent viewers on Twitch, across all languages, with a measured peak of 953 viewers. These figures reflect the game's audience across all channels, not a single creator's.

Who are the main creators for Subliminal?▾

Recently, the most-watched creators on Subliminal are MegalodonVT, 切嘛, and Deku. The full ranking, sortable by audience, activity or specialization, is further down this page.

In which languages is Subliminal watched?▾

Subliminal is watched mainly in Japanese (60% of observed watch time). Its audience spans 5 of the 9 languages tracked by Evoa in total.

Is Subliminal growing on Twitch?▾

There is not enough history yet to establish a reliable trend for Subliminal on Twitch.

Who publishes Subliminal?▾

According to public data aggregated by Evoa, Subliminal is published by Gone-Shootin.

Methodology & definitions

▾

Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.

Peak audience: the highest number of viewers watching the game at the same time, reached during the week.

Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.

Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.

Learn more about our methodology

frenesptderuitjapl
Early access · Private beta

Take control of your gaming influence.

Market data, creators, and campaigns — in one place, no agency, no black box. Evoa is in private beta: access is invite-only. Public beta opens Q3 2026.

tracked creators9 languages, equal depthTwitch+Steam, live
Private betaInvite-only · now
Public betaOpens Q3 2026

Studios & agencies

B2B

Get notified at launch.

Got a live project and want in now?


Creators

Waitlist

Get notified at launch.

Evoa
Games
Strategy
Strategy
Request early access →