
· Nexon
The weekly aggregation for this game is not yet available. Numbers will appear once the next ISO week closes (Monday 03:00 UTC).
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Call of Duty: Black Ops II | 31% | 103.3Kh |
| 2 | Call of Duty: Black Ops | 11% | 36Kh |
| 3 | Counter-Strike 2 | 9% | 31.2Kh |
| 4 | Valorant | 9% | 29.6Kh |
| 5 | Rainbow Six Siege | 7% | 22.2Kh |
| 6 | Other games | 34% | 113.7Kh |
Over the past week, Sudden Attack Zero Point drew a confidential audience on Twitch, across all languages, with 3 average viewers. This audience centers on one main market, Japanese (59% of observed watch time), and spreads across 2 tracked languages. The Portuguese and English markets follow as well. Within the FPS category, it ranks 285th out of 632 games observed the previous week.
Do you publish or represent Sudden Attack Zero Point? Activate this game on Evoa
Over the past week, Sudden Attack Zero Point drew an average of 3 concurrent viewers on Twitch, across all languages, with a measured peak of 72 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Sudden Attack Zero Point are Jasper7se, Zerost_s, and わきをだ. The full ranking, sortable by audience, activity or specialization, is further down this page.
Sudden Attack Zero Point is watched mainly in Japanese (59% of observed watch time). Its audience spans 2 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Sudden Attack Zero Point on Twitch.
According to public data aggregated by Evoa, Sudden Attack Zero Point is published by Nexon.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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