
· Electronic Arts
The weekly aggregation for this game is not yet available. Numbers will appear once the next ISO week closes (Monday 03:00 UTC).
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | The Lord of the Rings: The Battle for Middle-earth | 13% | 118.2Kh |
| 2 | Clash Royale | 12% | 107.7Kh |
| 3 | Shakes and Fidget | 5% | 42.9Kh |
| 4 | RISK: The Game of Global Domination | 5% | 42.9Kh |
| 5 | The Isle | 4% | 33.9Kh |
| 6 | Other games | 61% | 544.7Kh |
Ranked by % of time on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 245 viewers | 275 viewers |
Over the past week, The Sims 2 was an established game on Twitch, across all languages, with 113 average viewers. Its audience is up 95% week over week. This audience concentrates on a single market, English (94% of observed watch time). The game leans on a headline creator: the most-watched holds 94% of watch time, across 1 curated creator. Within the Strategy category, it ranks 84th out of 777 games observed the previous week.
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Over the past week, The Sims 2 drew an average of 113 concurrent viewers on Twitch, across all languages, with a measured peak of 8K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on The Sims 2 are Ashleigh, Lu_K, and ELLVI. The full ranking, sortable by audience, activity or specialization, is further down this page.
The Sims 2 is watched mainly in English (94% of observed watch time). Its audience spans 5 of the 9 languages tracked by Evoa in total.
Over the past week, The Sims 2's audience is up 95% versus the previous week.
According to public data aggregated by Evoa, The Sims 2 is published by Electronic Arts.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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