
· Electronic Arts
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Welcome to the Game III | 24% | 103.2Kh |
| 2 | Funnel Runners | 18% | 79Kh |
| 3 | Papers, Please | 5% | 20.1Kh |
| 4 | Supermarket Chaos | 5% | 19.9Kh |
| 5 | World of Tanks | 5% | 19.5Kh |
| 6 | The Sims 4 | 1% | 5.6Kh |
| 7 | Other games | 43% | 183.2Kh |
Ranked by average audience on this game
Ranked by hours streamed on this game
Ranked by % of time on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 207 viewers | 246 viewers | |
| 171 viewers | 214 viewers | |
| 142 viewers | 169 viewers | |
| 77 viewers | 124 viewers | |
| 66 viewers | 88 viewers | |
| 58 viewers | 62 viewers | |
| 33 viewers | 73 viewers | |
| 31 viewers | 39 viewers |
Over the past week, The Sims 4 was a major game on Twitch, across all languages, with 1.9K average viewers. Its audience is up 47% week over week. This audience centers on one main market, German (48% of observed watch time), and spreads across 8 tracked languages. The English and French markets follow as well. 107 curated creators cover this game; the most-watched holds 45% of watch time. Within the Simulation category, it ranks 5th out of 637 games observed the previous week.
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Over the past week, The Sims 4 drew an average of 1.9K concurrent viewers on Twitch, across all languages, with a measured peak of 23.1K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on The Sims 4 are zarbex, RealKatieB, and Lu_K. The full ranking, sortable by audience, activity or specialization, is further down this page.
The Sims 4 is watched mainly in German (48% of observed watch time). Its audience spans 8 of the 9 languages tracked by Evoa in total.
Over the past week, The Sims 4's audience is up 47% versus the previous week.
According to public data aggregated by Evoa, The Sims 4 is published by Electronic Arts.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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